The ESRB has elevated the rating of Elder Scrolls IV: Oblivion from Teen to Mature due to strong violence and nudity.

Much like the Hot Coffee mod surrounding the Grand Theft Auto: San Andreas debacle, a user-created mod allows access to topless skin files in Oblivion. News of this mod and a claim that the game contains stronger depictions of violence than the original submission to the ratings board has bumped up the rating for both the PC and Xbox 360 version of the game.

The fact that the topless files were within the game could cause trouble for the game’s developer, Bethesda. This may lead to a recall of the game and a removal of the files in question. A re-release of the game without the files might allow the game to return to its Teen rating.

I want this game! It is supposed to be the best RPG game ever. Here are some reviews. The problem is that it is rated "M".

I still want it. I am trying to get it, and am coming up with an escuse!"The Elder Scrolls IV: Oblivion is out now, waiting for you to buy it. Do so immediately."


5 thoughts on “Oblivion

  1. Stephen

    M-rated video games will without doubt absolutely positively make you a cold-blooded murdering rapist sociopath who mimics everything projected through the media.

    …Anywaysss, you could download the demo through Live. Maybe if you prove it’s harmless you could get it.

  2. zacgorak

    Joey is going to let me barow it. My mom is over-protective but my dad will let me get it…

    According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.



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